Removed district lake adjacencies from Huey Teocalli.Reduced Huey Teocalli's lake food bonus to +1 (down from +3).Hanging Gardens no longer provides +15% Growth.Extract the WondrousWonders folder to Documents\My Games\Sid Meier's Civilization VI\Mods.To make this mod run alongside More Theming Bonuses and/or the Omnibus, remove that xml file from my mod's folder. Those mod's changes are included in a separate xml file, ThemingBonus.xml. I was working on my own adjustments to theming for National Wonders when this popped up, and it does pretty much everything I'd want. Note: Thanks to thecrazyscot for the More Theming Bonus mod. However, this modpack is modular and you can remove the WorldWonders folder to change World Wonders back to how they were in the default game (preserving National Wonders), or remove the NationalWonders folder to only play with the World Wonder overhaul. I think National Wonders as they are are still interesting enough to implement, so I've done both. I decided to overhaul World Wonders, transferring some of the ideas I originally had for National Wonders over to them. The competition for early World Wonders isn't very exciting because they aren't nearly powerful enough to consider interrupting expansion or conquest, and later wonders are often considered prohibitively expensive for their relatively minor effects. World Wonders are generally kinda "meh", at least that's the impression I've gotten from various people. But as I kept working on them, I realized I was making them more interesting and powerful than World Wonders! So I scaled them back. Originally, I conceptualized this mod as simply adding National Wonders to the game. If you ever felt like Wonders were not worth the investment or just like the concept of National Wonders from previous Civ titles, this mod may be for you! Quick Notes: This mod improves World Wonders and brings back National Wonders.
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